Archiact's Seb Bouzac reveals what every artist needs to know to get into VR

Making Journey to Foundation; characters surround a glowing cube
(Image credit: Archiact Interactive Inc.)

The VR landscape is shifting and developers need to think more creatively about how games and experiences are created, as well as finesse the fundamentals of virtual reality, that’s what Seb Bouzac, creative director at Archiact tells me, as we sit down to chat about the state of VR.

The best VR headsets you can buy right now range in power and approach to delivering virtual reality experiences. From PSVR 2 to Meta Quest 3 and HTC Vive there’s a broad range of ways to engage, and each one brings with it challenges. 

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.