Are you looking to invest in one of the best VR headsets around? This guide is here to help. It took a while, but virtual reality is definitely here – and it's only going to get more popular. There's a wide range of VR headsets for designers and artists to get creative with.
The best VR headsets used to be PC-driven, tethered models such as the HTC VIVE and Oculus Rift. But recently, standalone headsets have been launching all over the place, and you'll find our pick of the best options included in this list.
As well as the obvious utility for gaming, VR looks set to become even bigger business in a range of industries, from film-making to architecture and medicine. If you want to start exploring this new form of 3D art, you'll need to choose the right hardware. Here are some of the best VR headsets around to help you decide which one is best for you.
Facebook's newest VR headset is the Oculus Rift. Overall, this updated model displays some definite changes for the better, with the excellent Insight tracking system topping the charts, as well as less PC resource-hogging in terms of port usage. The materials used are also well thought-out, feel robust enough to last and are pleasant to touch.
While the general experience is better, the critical element of any head-mounted display, the screens themselves, seem to have taken a back seat. While not actually getting worse, they don’t appear to have made the expected leaps and bounds they could have.
Check out our full Oculus Rift S review here.
Whether or not you have used the previous incarnation of the gamer- centric HMD, the Go, you will be pleasantly surprised by the Quest. From the well thought-out packaging design, through to the materials chosen for various parts of the device, everything feels good to the touch and comfortable, for most people. The head straps for the Quest have changed to a rubber-type strap system, which while soft and grippy does take a bit of tweaking to get a good fit. This is fine for most but if you share with friends and family there will be some inevitable adjustment needed.
Setup is a breeze. A nice touch is that you get to see your room through the headset each time you turn it on, to confirm the safe space but also to help you feel centred in VR.
Overall the Oculus Quest HMD is an excellent update, where the incremental hardware changes are more than the sum of their parts.
The Oculus Go headset is much more affordable than most other standalone options. The screen is also good quality, it’s roomy and comfortable to wear, and it doesn’t overheat in the same way a phone-powered headset does, which is a definite advantage. Battery life is good too. The hand controller makes it easy to point and click to operate once the headset is set up – and all of these things mean it’s great for consumer use at home.
However, for something sold as standalone, it’s disappointing that you have to download the Oculus app to your own smartphone to set up the headset. This doesn’t help the user experience – and neither does the fact that the headset is so completely tied to the hand controller.
It’s easy to develop for, but there are a few clumsy aspects; for example, any apps that are side-loaded directly onto the device are hidden away in the very un-user-friendly ‘Unknown Sources’ section of the device library. It’s also surprising, given the similar design to the Rift, that the Go doesn’t have 6DOF capabilities.
An untethered holographic computer, the HoloLens overlays different CG elements onto the transparent screen in front of each eye to create real-looking 3D holograms. HoloLens is perfect for experiences that benefit from mixing the real world with the virtual – from seeing how a chair would look in your living room to highly empathetic social experiences, such as meeting a hero or figure from the news.
HoloLens can really read a room. Not only can it identify what an object is, it can tell what material it’s made from. It features 12 sensors including four environment-understanding cameras and four microphones, and includes spatial sound, gaze tracking, gesture input and voice support.
Sounds perfect then – if you can afford it. Sadly the HoloLens doesn't come cheap. Budget for a few thousand pounds if you really want this kit. At time of publish, the HoloLens 2 was just about to launch.
Read our sister site TechRadar's hands on Microsoft HoloLens review
The HTC VIVE needs to be tethered to a powerful desktop GPU – but the result is the ability to create immersive, active VR. One huge benefit is the ability to move around space (a minimum of 2x1.5m is recommended by HTC). It works by using two sensors positioned in the corner of the room that track the whereabouts of the headset by sweeping with lasers.
The VIVE comes with two handheld controllers, meaning greater capability for menus, navigation and gesture recognition. The headset also sports a front-facing camera, giving designers the ability to build the real world into games or experiences. And if you feel like you'll need something even more powerful, try the duel OLED running HTC Vive Pro.
The HTC VIVE Focus is the standalone version of the HTC VIVE. It's striking, but tends to divide opinion in terms of looks – some like it, some think it looks like some kind of alien. It’s also not universally comfortable and we had some difficulties getting the screen to focus. But like all VR headsets, this will come down to personal comfort/preference.
Once it’s on, the headset is well balanced and it’s quick and easy to access great content – the undeniable advantage of its VR brand heritage. The in-built speakers are very good, and the controllers are simple to use. That said, we struggled to find a way to use the headset without the controller, which is irritating. Like all things VIVE, the visual quality is excellent and the tracking accurate. It’s got a load of exciting content that’s immediately available and will please its fanbase. It’s pricier than the Go, but we can see it having a strong future as a gaming console.
Much like the HTC Vive, the Oculus Rift requires a wired connection to a high-spec (and often very expensive) gaming PC, running Windows 7 or higher, but the payoff is the ability to create processing-heavy interactive experiences and games.
When it first launched, the Rift couldn’t do room-scale VR (so users had to sit, or stand still). But recent updates bringing in an additional low-latency constellation tracking system means users can now walk around – just be aware, not all users will have this capability.
The same applies to the newly launched Touch controllers, which need to be purchased separately to add greater interactivity. The Rift’s integrated VR audio system is excellent, and is widely considered to be better than its competitor, the HTC Vive.
Learn more in TechRadar's full Oculus Rift review
A more affordable option than the HTC Vive or Oculus Rift, PlayStation VR is tethered to a PS4 rather than an expensive PC gaming rig. That makes it the obvious launchpad into VR if you already own a PS4.
The downside of this is less power – and so potentially less immersion. The PlayStation Camera tracks nine light points on the headset so room-scale VR is technically possible, but as Sony has opted for one sensor instead of two, the tracking is not as good as on the HTC Vive.
Although, at present, PlayStation VR content is more gaming-focused, the headset’s huge sales figures makes it a serious proposition for the mass market. So if you have a PlayStation already and aren't completely sold on VR, then going for this model makes a nice affordable option by way of a convincer.
Check out TechRadar's full Playstation VR review
Powered by Samsung Galaxy smartphones, Samsung Gear VR effectively splits the phone screen in two to create 3D visuals, to offer affordable, wire-free virtual reality. Lacking the power of a high-spec PC, Gear VR is a natural home for 360-video (passive content) or semi-active experiences that require moving the head to hotspots, rather than hugely interactive projects.
Originally launched in 2013, the Gear VR is the go-to VR platform for many. It’s widely understood by the public and a large number of experiences already exist for it. This has been boosted by a partnership with Facebook, bringing the Oculus VR store to the platform.
And an upgraded headset has improved the size of the lenses to widen the field of view, making the Gear VR’s experiences feel more immersive than the original launch model. Not bad at all for the price.
Daydream View is Google VR platform, and it's not likely to be around too much longer. At time of writing, Google had announced it would be creasing to sell the Daydream View VR headset, although it would continues to support the app for existing users. So this review is mainly for reference.
We maintain that it's the most attractive VR headset on the market. But this isn't a case merely of style over substance – there's a lot to like about the search giant's effort and at an excellent price. The Google Daydream uses a phone to power your VR experience, but unlike Samsung’s 'walled-garden' Gear VR, is not exclusive to Google’s own Pixel phones – it also works with Samsung Galaxy handsets, LGs and a few others, although support hasn't been included in most of the newest headsets. The Daydream is best suited to passive (think 360-video and animation) and semi-active content.
The headset comes with a handheld controller for easier navigation than with the Samsung Gear VR’s on-headset buttons. The cheapest headset is fabric-covered and designed for comfort. There’s also not much content for Daydream, and given Google's current position with the device, it's now unlikely more will be added.