I can't believe who inspired Gollum's design in the new LOTR game

The Art of The Lord of the Rings Gollum; a fantasy character looks up at a large eye
(Image credit: Daedalic Entertainment / Nacon)

The art and design of The Lord of the Rings: Gollum is outstanding, as you would expect from a PS5 game based around Tolkein’s epic fantasy world of Middle-earth. Each area of the game, from Mirkwood to Barad-dur tower and Cirith Ungol, is beautifully rendered, almost painted onto the screen. But there's a fun character design insight I just discovered.

Below I speak with Daedelic Entertainent's art lead Mathias Fischer, who discusses the challenges of bringing Gollum to life on PlayStation 5 in a new and interesting way. Fischer explains how when designing Gollum, the large eyes and expressive face, needed to make this grungy character approachable, gave him a "resemblance to something like Elmo". It's exclusive, tickle-me Gollum is coming this Christmas.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.