Create a splash effect in RealFlow

In this article, I’m going to demonstrate how to build an ocean scene; one where the sea has been struck by something large, like a meteor or a comet in an action-packed 3d movie.

To make the tutorial easier to follow I’ve used simple geometry, but the same process would work for more complex objects – the only difference would be the number of daemons and the time taken to simulate.

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Rob Redman

Rob Redman is the editor of 3D World and ImagineFX magazines and has a background in animation, visual effects, and photography. As a 3D artist he created the mothership in the Webby winning Plot Device and was animator on the follow-up; Order up. He has created training for Cinema 4D and Blackmagic Design Fusion artists. He's been a published product and food photographer since the age of 15. As well as being a multi-instrumentalist, Rob is also an avid beard grower.