Create a splash effect in RealFlow

In this article, I’m going to demonstrate how to build an ocean scene; one where the sea has been struck by something large, like a meteor or a comet in an action-packed 3d movie.

To make the tutorial easier to follow I’ve used simple geometry, but the same process would work for more complex objects – the only difference would be the number of daemons and the time taken to simulate.

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Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.