Js13kGames: the tiniest HTML5 games

If you’ve been playing games for a very long time, you might recall classic 8-bit systems that weren’t exactly drowning in memory: the ZX Spectrum, the Commodore 64, the BBC Micro and others were systems on which every byte counted. These days, developers quite often take the power of computers and high-speed internet connections for granted. Even the accompanying screen grab on this page is weightier than entire games on the aforementioned systems – and we actually bothered to optimise it.

Hence js13kGames, a JavaScript coding competition for HTML5 game developers, which spent a month attempting to encourage the best tiny games on the web and ended yesterday. We caught up with organiser Andrzej Mazur to find out more about the competition and how the thinking involved in creating its entries could benefit the web.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.