Small, Agile and fast: how to build a top 10 Facebook game

There have been countless events over the last few years about a subject thats remains a point of contention within the games industry: what is the best way to make a Facebook game? I don’t pretend to have a ‘one-size-fits-all’ answer, because what works for us at Wooga may fail elsewhere. But for those working on a project that looks as if it may just tail off, I’d strongly advise you to consider a few core principles that have helped teams at Wooga guide projects to success.

Last year I held a presentation with Mattes Groeger, one of Wooga’s Engineers, at Flash on the Beach in Brighton. There he talked about the numerous practical challenges of developing massive games with Agile methodology. He demonstrated these difficulties using one of our former Flash-based projects, although it can be adapted to any other language or platform.

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