Master CG portraits in issue 236 of 3D World

This issue we help you at excel at key tasks, from creating photorealistic 3D portraits, integrating motion capture data into your scenes and setting up believable cloud simulations for your aerial shots.

Buy 3D World issue 236 now

We offer a great guide, that shows you what to expect from a  career in games as well as how to get your foot on the career ladder, or take the next step in your journey. 

There are also our regular Q and As, project insights and reviews of the latest gear.

Feature: Careers in games

Discover how to get a dream games job, or take your career to the next step

Discover how to get a dream games job, or take your career to the next step

If you either want to work in games, or already do but are ready for the next step, then check out our feature where we show you what's on offer and give you some great tips to help you maximise what you offer, to get you where you want to be.

Feature: CG foliage

Discover the secrets behind CG forests

Discover the secrets behind CG forests

Journey into some memorable CG forests with Ian Failes, who uncovers the secrets behind these detailed vistas, looking at projects, tools and techniques.

Tutorial: Master 3D portraits

Portrait master, Ian Spriggs, shares his knowledge to help you create stunning portraits

Portrait master, Ian Spriggs, shares his knowledge to help you create stunning portraits

Digital humans can be slightly off-putting and the closer to realism they get, the more off-putting they can be. Master portrait artist Ian Spriggs reveals how he overcomes this, with a detailed look at how he created our cover star. His rundown covers everything form modelling and texturing to lighting and rendering but, more importantly, he shares the reasoning behind his choices and his thoughts on historical references.

Tutorial: iClone motion capture

Implement mocap into your iClone scenes

Implement mocap into your iClone scenes

In this iClone tutorial you will learn how to take motion capture data and use it to add life to your scenes without the need to animate by hand.

Tutorial: FumeFX clouds

Simulate a skyscape with FumeFX

Simulate a skyscape with FumeFX

Get to grips with FumeFX and learn how to create realistic cloud formations. Build the initial control meshes, right through to final rendering in this step by step tutorial.

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Rob Redman

Rob Redman is the editor of 3D World and ImagineFX magazines and has a background in animation, visual effects, and photography. As a 3D artist he created the mothership in the Webby winning Plot Device and was animator on the follow-up; Order up. He has created training for Cinema 4D and Blackmagic Design Fusion artists. He's been a published product and food photographer since the age of 15. As well as being a multi-instrumentalist, Rob is also an avid beard grower.