The 10 commandments of Photoshop etiquette
Disobey these Photoshop rules and invite your colleagues' wrath.
As a designer, chances are you use Photoshop CC as part of your Creative Cloud package. And at some point in your career you will have a job or project where the end goal is to pass your Photoshop files onto someone else. This step doesn't get covered in many Photoshop tutorials.
Many of us have been on the receiving end of that relationship. And many of us will remember a time when we've opened up that PSD file and thought: What on Earth is this?
So if you want to avoid damaging relationships and getting yourself a bad rep within the design community, you need to understand, and follow, these basic rules of Photoshop CC etiquette. These rules may seem like a pain, especially when you're used to working in your own way, but if you get into the habit of sticking to them, they'll save you a great deal more pain in the long run.
If you know your Photoshop skills could do with an update, why not make a start with our pick of the best Photoshop tutorials?
Click on the icon at the top-right of the image to enlarge it.
01. Name your layers
As boring and mundane as it sounds: name your layers. This is the most basic rule of them all – even if it's a simple, descriptive name such as 'Arrow'. There's nothing worse then trying to find a certain layer within a file containing countless duplicates of 'Layer Copy'.
Once labelled, organise these layers into group folders, allowing you to move and show/hide various large sections with ease. Layers such as backgrounds or other solid elements that you wish to be preserved should be locked to ensure they don't get clipped or moved accidentally.
Get the Creative Bloq Newsletter
Daily design news, reviews, how-tos and more, as picked by the editors.
Once you've completed your task, it's always worth having a quick glance over your file to filter out and delete any unnecessary empty layers (a good way to check if a layer is empty is pressing cmd+T). You'd be surprised how many crop up.
02. Structure your files logically
Establish a simple naming convention that not only works for you, but would also make sense if your granny had to read it. Naming conventions such as 'New', 'Latest' or 'Website-Final' won't cut it (you can almost guarantee that it won't be the 'final').
An example of a good naming structure could be: 'Name_Type_Size_Version'. Why this structure? The company name is the first thing you see to identify the brand of the file. 'Type' illustrates what the file is intended for (Website, Email, etc). 'Size' is only applicable in certain cases such as banners, whereby you will have various sizes (for example: 120 x 600 or 300 x 250), and finally 'Version', which could be simplified to 'v2', 'v3' and so on, can be applied when making revisions to the original file. It's good practice to save each progression as another file, in case you need to refer back to previous versions.
Including these variables in the file name is a smarter way to organise your files and will definitely eliminate any future confusion.
03. Mask once
This refers back to point 1 and grouping layers: why apply 10 masks on 10 layers when you can group the lot and mask once?
04. Save your paths
The Pen tool to a designer is like the lightsaber to a Jedi. The better you are at using it, the more powerful your skills become. So once you're done spending hours making the perfect clipping path, be sure to save it, otherwise you risk having to do it again later in the job.
05. Don't stretch text or images
Never stretch buttons or vector shapes out of proportion; especially ones with rounded corners. Always redraw them to ensure you get the correct and consistent shape and style. Don't stretch images either; scale (down, never up) and transform but don't stretch out of proportion.
The same applies to fonts; kern, track and scale but whatever you do, absolutely do not stretch. Ever. It's very unprofessional.
Using smart filters where possible will ensure vector shapes can be made bigger and smaller with no distortions. It's handy to bear this in mind when designing for mobile and Retina displays.
06. Snap to something
One sign of a good designer is alignment, so switch on those rulers and get snapping: Snap to grid. Snap to Pixel. Snap to Layer. Snap to something! This ensures both that your designs are pixel-perfect and that all elements within them are easy on the eye.
07. Apply effects gracefully
Avoid the temptation to apply Color Overlay, Drop Shadow, Bevel, Outer Glow and Strokes to each and every element of your design. It's a tool job – know the difference between each one and when to use it. The main objective should be to use effects that complement the design and elevate your user experience. Subtlety is the key.
If you're applying the same effect on numerous elements then its always worth copy/pasting the layer styles to ensure the effects are exactly the same. Also, be aware of the Global Lighting option and when this needs to be applied. When in doubt, turn it off, so you can customise each element and effect to your liking. Otherwise one day you'll be wondering who changed all the styles in your design.
08. Collect up unused styles and images
After experimenting with various styles or images, it's good practice to put all these unused elements into one folder titled something like 'Unused'. Have it switched off at the bottom of the original file (it can be deleted on copied revisions thereafter to keep file size down).
This rule is an exception to the general rule about removing unused layers. It follows the same logic as keeping various little elements such as icons and small imagery handy just in case you need to make quick changes or additions.
09. Proofread your designs
Many designers are bad at spelling, so check your text and grammar thoroughly. Ensure everything is spellchecked (and that includes the brief and copy provided) so your work can clearly be read and understood.
10. Make everything easy to find
Once you're all done with your design, be sure to store it in a relevant location with all stock imagery, web files and so on nearby – not in a random folder called 'design files' or 'misc'. Otherwise you'll probably never find it again, and others certainly won't.
For more on Photoshop Etiquette, check out Dan Rose's excellent website PhotoshopEtiquette.com, which provided much of the inspiration for this article.
Related articles:
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Related articles
- Designing the creative, cultural mix of New World: Aeternum's environments has meant its "developers have to be magicians"
- The challenges of being an indie dev, "About a third of the way through the game's development, I hated the damn thing"
- Cinema 4D 2025 review: a solid update that fixes old issues and adds welcome new features
- How to make a text logo