Blender 3.5 review: smart upgrades signal a bright future

Paul Hatton believes Blender 3.5's new features signal a bright future for this free 3D art software.

Blender 3.5 review; a sci-fi soldier
(Image: © Mark Li)

Our Verdict

Blender continues to impress. Its dedicated user base and development team is consistently delivering top-quality tools and reducing the gap to more established digital content creator software. This release of Blender 3.5 lays incredible foundations for further improvements.

For

  • More tools built-in
  • Options for speeding up workflow
  • Free assets for hair and grooming

Against

  • Hair tools still don’t support simulation
  • Viewport compositor only at early stages

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Since Blender 3.0 was released in 2021 we’ve been treated to a number of iterations, and we’re now at version 3.5. The past 18 months have seen improvements in every area of the software including modelling, animation and rendering, as well as the asset management.

You can recap by reading our Blender 3.1 review, but now Blender 3.5 ships with some stonking new features and improvements including a Vector Displacement Map (VDM) brush for sculpting, a set of assets to use with the incredible hair system, and a Viewport compositing experience that promises to be particularly useful. 

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The Verdict
8

out of 10

Blender 3.5 review: smart upgrades signal a bright future

Blender continues to impress. Its dedicated user base and development team is consistently delivering top-quality tools and reducing the gap to more established digital content creator software. This release of Blender 3.5 lays incredible foundations for further improvements.

Paul Hatton
Writer

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. 

With contributions from