The Art of Gears of War: a masterclass in game design

The 320-page book offers an insight into the entire process of creating Gears of War 3's assets

The 320-page book offers an insight into the entire process of creating Gears of War 3's assets

Words: Rob Redman

It’s fascinating to see the final designs alongisde the original concept artwork

It’s fascinating to see the final designs alongisde the original concept artwork

The mix of concept art and 3D is spot on and it’s interesting to see how close (or not) the final designs were to the concepts. Many 3D artists are fans of weapon design and that area is catered for well, with pages dedicated to weaponry and vehicles.

The production images look fantastic, with collections, centred around a character, showing clay renders, clay wireframes and high-resolution ‘finished’ renders. This helps you to understand the production pipeline and how the assets were put together.

Level of detail

Although only fans of the games will benefit from the full range of content, there’s plenty here for everyone. It’s the sheer level of detail that makes this book so impressive; not just the detail in the models but in the book itself.

This is not a cheap cash-in but a thoughtful and analytical look at the world of game artists

This is not a cheap cash-in but a thoughtful and analytical look at the world of game artists

Unlike other game art titles, this isn’t some superficial collection of screenshots – it’s an inspiring look into another world, created by artists. Although it has a narrow focus, this is a well-thought-out book that will interest many artists, not just Gears of War fans.

  • This article first appeared in 3D World magazine - the world's leading magazine for 3D artists

Liked this? Read these!

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Creative Bloq Staff
All things Creative Bloq

The Creative Bloq team is made up of a group of art and design enthusiasts, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson, Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The ImagineFX magazine team also pitch in, ensuring that content from leading digital art publication ImagineFX is represented on Creative Bloq.