How to sculpt a rig-ready 3D creature

Creating a good base mesh is vital if you intend to animate your characters. In the past this would have been done painstakingly, polygon by polygon, in a 3D package like Maya or 3ds Max. However, with the recent addition of retopology tools to sculpting packages like Mudbox and ZBrush, it's become increasingly easier to simply retopologise your concept sculpt as part of the process of its creation.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

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