Cinema 4D is a great tool for producing still abstract renders to use in digital compositions. However, because the program was designed to create animation, it is actually possible to get some really funky effects out of a fairly basic abstract model with relative ease.
The one thing Cinema 4D does not make simple is the insertion and animation of 2D elements, such as layers from a Photoshop file. After Effects is definitely the software of choice for this kind of task, allowing you to easily and effectively animate multiple object layers and bring a PSD file to life.
Cinema 4D has a purpose-built integration system that allows its renders to be seamlessly integrated with other objects and files in an After Effects composition. By using these systems, you can easily and quickly mask out any object you create in Cinema 4D, and even create separate renders and masks for individual objects within the 3D scene.
Once rendered, editing and composing in After Effects is a snap. Individual object masks make applying basic changes effortless - no more re-rendering! In this tutorial, you will quickly run through modelling and texturing a basic abstract 3D object, then take a look at the processes and methodology behind first animating the model in Cinema 4D, then transferring it to After Effects, before mixing a variety of objects together into one short animation.
You will be walked carefully through the output settings required to facilitate motion masking, and also find out how to create a detailed and animated background from basic Photoshop elements.