WebGL makes 3D storytelling interactive

There are two worlds for you to explore - the physical and the spiritual

There are two worlds for you to explore - the physical and the spiritual

The Carp and the Seagull (opens in new tab) is an interactive short art film about a fisherman who encounters a ghost. Directed by Evan Boehm (opens in new tab) at Nexus Interactive Arts (opens in new tab), it's a bold experiment in storytelling.

Like the 'Explore Outer Space (opens in new tab)' demo we told you about yesterday, The Carp and the Seagull gives the viewer the power to manipulate the 3D scene as the tale unfolds (note: you'll need to view it on a desktop computer in Google's Chrome (opens in new tab) browser for this to work).

The story is told in a stripped-down polygonal style that reflects the emotional, spiritual states of the characters. High density, smooth polygon vertices symbolise the man's oneness with the world while distorted, non-uniform shapes show unease within the characters.

The animation is created in a stripped-down polygon style

The animation is created in a stripped-down polygon style

The project was created using 3D character modelling, rigging and animation, with HTML5 (opens in new tab), WebGL (opens in new tab), and THREE.js (opens in new tab) techniques. It was commissioned by the Creators Project (opens in new tab), a global initiative by VICE & Intel, to join their newly launched digital gallery, a new dedicated section of their website for online works of technological art.

Find out more about the thinking behind The Carp and the Seagull by watching this 'Making of' video:

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