Build up your business

1: Start out with a reputation
The key to a successful studio start-up is a solid client base right from the beginning. To fill out that portfolio, think about seeking work as a freelancer before putting down roots. "It's better to build up a healthy supply of clients and then include a few longer-term ones when you feel you have enough, than it is to think about starting a studio," says Jeff Knowles, Senior Designer at Research Studios.

2: Don't go it alone
The notion of strength in numbers is especially applicable when forming a new studio, helping to ease the burden both financially and creatively. "Setting up as a team helped us, as we were able to spread the load and each concentrate on what we were good at, while splitting up the less popular responsibilities," says Dan Moore of Studio Output.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

Latest in Creative Careers
image of a head surrounded by technology on a pink background
Why you need to trust your gut in creative projects
A day in the life; Sanjay Trimbakkar; vfx director
A day in the life: FutureWorks' visualisation director Sanjay Trimbakkar
Kieron Lewis headshot - man in an orange shirt
"It was only when I took a step back that folks started to notice": A day in the life of graphic designer Kieron Lewis
The Cameron Twins
A day in the life: The Cameron Twins
Mark Hauser
A day in the life: applied behavioural scientist Mark Hauser
Day in the life, Jerad Marantz; a man in glasses
A day in the life: creature designer Jerad Marantz
Latest in Features
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Selection of Guinness ads throughout the ages
The best Guinness adverts of all time – from the toucan to a singing pint
Tina Touli headshot
"The 9 to 5 work routine was draining my creativity”: a day in the life of Tina Touli
Promise Mascot Agency;
How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital
Stanley 'Artgerm' Lau discuses AI; a digital illustration showcases a stylised female figure, reminiscent of a comic book superhero, likely Supergirl, with vibrant colours and a dynamic pose
"In the future, there will be fewer artists like me – real artists" says Stanley 'Artgerm' Lau as he reflects on the dangerous impact of AI on art
Pittura, a short film made at ArtFX
"We wanted to talk about AI and its relationship to art" – how we made 2025’s VES Student Award-winning animation Pittura