Create realistic depth of field effects

Over the last 12 months, 3D software has fast become one of my most used tools. I’m always blown away when people tell me they haven’t looked into it or find the prospect too daunting: it isn’t necessarily a walk in the park, but for me the prospect of being able to create almost anything out of nothing, and use realistic lighting and depth of field, is irresistible.

In this walkthrough, we’ll skim over lighting and texturing, and will focus (forgive the pun) on particles, basic physics and achieving depth of field effects using the new physical renderer. Once you’ve mastered the techniques here, you can experiment with them in your own projects. If you haven’t got C4D, you can download a demo.


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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.