Control how objects shatter in Blender 2.6

Almost every 3D artist I have ever spoken to enjoys destroying things digitally – there’s something fascinating about watching a complex event unfold in front of you and having the means to control it. So you turn on whatever dynamics engine you use and start blowing things up, or crashing cars. The problem with this is that we often miss what makes these tools perfect for serious VFX as we indulge our inner demolition team.

What makes this kind of simulation so believable is that we have ultimate control over how things break. You can just add an object to a scene, hit Divide and then watch it fall – but for finer control, there are also methods of telling Blender exactly how you want the object to break. You could use particles for this, which is a useful method, but for the most intuitive workflow I’d suggest using the Grease Pencil.

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