Why you should know about real-time cinematography

There’s a new form of entertainment media emerging, one that is being explored in 3d movies as well as both VFX studios and game developers. For example, Unreal Engine has seen non-game makers begin to experiment with the render engine.

“Because the engine is really accessible to anybody, we’re finding that loads of people are using Unreal in all sorts of different ways,” says Kim Libreri, CTO at Epic Games. “In the movie industry, people are going to be using it for pre-visualisation and a little bit of virtual production here and there, and some companies are really embracing the future of where media is going to go.”

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.