How we made a stunning BMW cinematic in Unreal Engine 5.2

From the short film 'Symphony' created by Mondlicht Studios using Unreal Engine 5.2
(Image credit: Mondlicht Studios)

This project was created in collaboration with Epic Games and BMW at the beginning of 2023 for the Game Developers Conference (GDC), where a whole series of updates and brand new features for Unreal Engine’s latest iteration were announced to the world. 

Besides the mind-blowing new Procedural Content Generation (PCG) framework, another huge addition is Substrate, the material authoring system found in Unreal Engine. In addition to all the new material properties with different types of multi-layer shading, the Substrate tooling opens up more opportunities for setting up and mixing several materials into one, which enables the achievement of more complex and photorealistic effects for artists. 

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Mondlicht Studios

A creative studio specialising in CGI, modelling, and much more. The Mondlicht team also aims to contribute to the development of the CG industry by sharing their vast knowledge with artists all around the globe.