Create a responsive HTML wireframe

Since the early days of 3D computer modelling, modellers have used a 'wireframe' view of an object to show an object in three dimensions with minimal computer processor cost. Early video games like Battlezone and Tempest showed 3D objects as wireframes because early home computers weren't powerful enough to fully render 3D objects (and early one colour displays couldn't show them even if they could).

Years later, software designers and developers began referring to their sketches of what they were planning to build as wireframes as well. They were trying to accomplish the same thing the 3D modellers were: to show ideas in a low-cost way. They wanted to provide non-designers and developers with a multi-dimensional understanding of what they were designing. As the web moved from being rich text documents to being interfaces designed like software, web designers began wireframing as well (although some in the industry are questioning whether it's now time to ditch wireframes).

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.