I'm concerned for Apple's mixed reality headset

Apple VR headset; a woman wears a VR headset and puts out her hand
(Image credit: Getty Images / max-kegfire)

With every new rumour it's becoming clear Apple is bullish about the release of the company's first AR and VR headset, but it's hard not to see this as a gamble. Called Reality Pro, this mixed reality headset feels like Apple's first punt since the 1990s. It's a roll of the dice on a on new hardware that, perhaps, nobody wants or needs right now. 

So can Apple succeed where Microsoft HoloLens and Google Glass have failed? For years AR and VR headsets have been on the cusp of taking over our approach to movies, games and even design and app creation; we've reported on how VR and AR could be the future of UX design in the past and in our article 'VR is it the future of design?' we cover this in detail.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.