If you work in VFX, animation or video games, or want to, then at some point you’re going to need to use Houdini. It’s the industry standard. This issue, the 3D World teams takes an exclusive look at the new features coming your way in Houdini 16, and they’re impressive. New Ocean, Hair and Fur tools and auto-rigging for animators are just a taste of what’s in store.
If you’re new to Houdini then you’ll want to read Mark Spevick’s advice on flattening the learning curve, and if you use Houdini and want to try the new features we have exclusive tutorials for the new Hair and Fur, and Fluid Suction tools.
It’s not all about Houdini. This issue’s tutorials cover pro advice to get more from Redshift, training to hone a ZBrush/3ds Max/V-Ray workflow and learn to create a real-time arch-viz scene using Unreal Engine 4. Tutorials come with files, video walkthroughs, models and more to follow the training.
Once again, we’ve partnered with Pluralsight to offer a free video course. This issue we offer a course to create destruction simulations in Unity 5. The download includes the full video course and project files.
Also in issue 218…
- Review of Wacom's MobileStudio Pro 16
- Interview with VR animator Eugene Chung
- Meet the artists being the Humster3D Car Challenge
- See the best art from around the CG community
- Discover what's in store at this year's VFX Festival
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.
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