Autodesk is the application of choice for making and exporting textures all set for. In the final part of our Photoshop tutorial, Paul Wyatt teaches you the techniques you need.
Previously we've looked at how to set up and use the Papervision component. We've also produced COLLADA files for adding 3D models to your Flash work. Now we'll take it a step further by using 3ds max to create a mapped texture for a 3D model which we'll then apply and bring into Flash with Papervision.
What's great is that the texture will retain its mapping co-ordinates and your Flash model will look identical to its 3ds max equivalent. As we're using Photoshop for texturing you can use the full power of the application to add images, effects and filters to your 3D model. This is great for those a little wary of texturing using 3ds max itself.
We have included the most recent version of Papervision at the time of going to press. The plug-in is always developing though so be sure to download the latest version of the component from here before you begin the tutorial. You'll also need the ColladaMax plug-in to produce the COLLADA file to hook up to the Papervision component which can be found in the support files.