Building the characters of The Garfield Movie with Ziva Real Time

Garfield Movie
(Image credit: The Garfield Movie © 2024 Project G Productions, LLC)

All the characters in The Garfield Movie had a large variety of designs and volumes. There were small, round characters like Garfield and large characters with huge volumes, such as Vic and Roland. It was clear from the off that it would be a challenge handling the range of designs. Our goal was to provide animation with a fast rig that had high degrees of volume preservation as well as overall deformation.

We felt that the traditional workflow of creating joint readers and corrective shapes would struggle with the broad volumes of our characters. We wanted to be able to create a more organic, natural result that usually comes from muscle simulations. Using Ziva Real Time was the solution to this problem.

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3D World staff
3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture.
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