Build and animate 3D images
Keep on top of 3D animation advances by using all Cinema 4D has to offer.
Organisation has always been the key to successful 3D work. It's essential that you keep track of the changes you make at each stage and clearly label files for import to avoid confusion, especially when it comes to animation.
This tutorial uses the powerful tools within Cinema 4D to work through the image-making process step by step - transforming a simple 2D image into the amazing 3D pinball machine you see here, using shaders created in Photoshop to enhance the geometry you have created.
Using an image provided on the cover CD, you'll be shown how to model a pinball table and its moving parts using basic extrusion, pipe extrusion and creative lighting to create an output for print, before producing a simple, short animation.
Although you'll need a basic knowledge of Cinema 4D to get to grips with this project, you'll soon take on board tips and tricks that will develop your 3D skills and improve your planning and accuracy - saving you time and effort as you move through this increasingly complex task.
The geometry may appear fussy and technical. Indeed three decimal place positioning is more at home in nuclear physics than illustration. But a careful, accurate approach will save you any trouble. We'll look at file naming conventions and shader application as well as simple lighting and lens effect combinations, motion blur and target expressions, some of Cinema 4D's most impressive functions.
Click here to download the tutorial for free
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
Related articles
- PUBG creator's new game engine lets you create 'an Earth-scale world generated in real-time' - and its free to try on Steam
- "It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles
- New York was recreated on a virtual set for the Dakota Johnson and Sean Penn movie Daddio, and nobody knew
- 2D art of the week: Deborah Saez