Texturing T-Rex

Texturing has always been a vital part of the process of creating 3D imagery. A good Texture map will make an average model look great, but a bad Texture map can make a great model look awful. For me, the real tests of a texture artist's skill are organic creatures: not only because the models are difficult to texture, but because creature painting is an art unto itself.

Fortunately, with the release of BodyPaint 3D 2, the whole process has been made a lot easier. Maxon's 3D painting package isn't the answer to every prayer, since Photoshop is still a must to create the best Texture maps possible. But where BodyPaint excels is in speeding up the process and in solving the problems that arise when texturing difficult organic surfaces.

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