Bring 3D tools into your 2D art

People often lament that the 'magic' of the entertainment industry, a market in which comics reside fairly perilously, dissipates when you become aware of how it is achieved. Indeed, drawing professionally is a bit like being a magician: it's an instantly impressive skill; it takes years of solitary, thankless toil to master; and it often requires you to pull something out of your arse at a moment's notice. And yes, when the mechanics are exposed, it often seems considerably less supernatural – but, just like magic, the end result relies entirely on the deftness of its performer. Management of resources is simply part of the craft, not a way of cheating.

3D posing software is often similarly mislabelled as cheating. The knowledge that it's been used shatters the illusion that everything on the page has come purely from the imagination: the inference being that, so long as they had the same software, anyone could achieve the same results. Not so. The use of a mechanical technique in art only becomes an issue if the artist's lack of skill betrays it. It all comes down to the performer. 

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Tom Foster is a professional comic book artist, best known for his work on 2000 AD and the Judge Dredd magazine. Outside of work, he likes to do stand-up comedy gigs.