Painting in the 80s airbrush style

What instantly pops in my mind when heard about learning how to paint in an airbrush style are the amazing early paintings of Hajime Sorayama. To recreate his iconic style digitally, I want to use similar steps in the work process, emulating what he would use with the traditional medium.

I attempt to replicate the small imperfections of the airbrush, use digital masking techniques with selections, and vary the edges the same way as the artists of the '80s did to separate the main shapes.

01. Preliminary sketch

The sketch is taken from a model reference

The sketch is taken from a model reference

I create a rough sketch based on a reference  photo of a model to get the correct pose, then do a more clean line-work version on a separate layer, which includes the key characteristics of Sorayama’s robot girls. I do this pretty quickly to capture the overall feeling, but the more you spend on developing clean and accurate line-work, the better your final design will be.

02. Painting a gradient

A plain background is easier on chrome reflections

A plain background is easier on chrome reflections

Next, I paint a simple gradient in the  background using my custom airbrush and block in the silhouette of the girl. I use a blueish grey colour to capture the plain material colour of chrome without reflections. From this point on I use this silhouette as a layer mask: this enables me to keep the outer edges of the robot/human character clean.

03. Adding values

Soft Photoshop brushes create an airbrush effect

Soft Photoshop brushes create an airbrush effect

I gradually move from the mid-values in the painting towards the darks and lights. I only use Photoshop’s Soft brushes to emulate the original technique and try to replicate the classic glowing reflections from the metallic surfaces. I also start to push back my original line drawing in the same way that I would cover it with paint, as if I were using a traditional airbrush.

04. Final touches

Big shapes are broken up with thin seam lines

Big shapes are broken up with thin seam lines

I introduce hard edges, much like how traditional airbrush artists use physical masks. I use the Lasso tools to create selections and paint inside those. I also paint in thin seam lines as small details to break up the bigger shapes. As a final touch I paint the typical glowing reflections and add some grain and noise effects, to recreate the feel of early small-sized airbrush works.

This article was originally published in ImagineFX magazine issue 137. Buy it here.

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Mark Molnar
Concept artist and art director

Mark is a concept artist / art director specialised on the visual development, pre-production design and project art direction of film, animation and game projects. His past clients include Lucasfilm, Time Warner, Weta Workshop, Eidos, Applibot and Fantasy Flight Games.