Animate text with the Bone tool

The term ‘inverse kinematics’ refers to the process of animating objects using bones chained into linear armatures.

These, when subjected to a force, will transfer movement much like a skeleton. Since the introduction of inverse kinematics in Flash CS4, creatives have waved farewell to frame-by-frame character animation: it’s the intelligent feature we were all waiting for.

In this tutorial I’ll walk you through the basics of the Bone tool, using it to animate a section of static text. You’ll find the basic rods used here in the support files, but feel free to follow the project with your own text components.

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