Mike Griggs
Mike Griggs is a veteran digital content creator and technical writer. For nearly 30 years, Mike has been creating digital artwork, animations and VR elements for multi-national companies and world-class museums. Mike has been a writer for 3D World Magazine and Creative Bloq for over 10 years, where he has shared his passion for demystifying the process of digital content creation.
Latest articles by Mike Griggs
Image formats in CGI: Everything you need to know
By Mike Griggs last updated
Get your image formats right with this handy guide.
Fusion 360: A 3D artist's guide
By Mike Griggs published
Autodesk Fusion 360 blends CAD and 3D tools. Get started with this handy guide.
Create a realistic CG tree in 6 simple steps
By Mike Griggs published
Bring your foliage to life with award-winning 3D software SpeedTree.
ftrack review
By Mike Griggs published
The new ftrack system makes it easy for CG artists to collaborate.
3D rigging: all you need to know to get started
By Mike Griggs published
Get your head around 3D rigging with these key elements.
Get started with Adobe Dimension CC
By Mike Griggs published
Create bespoke 2D and 3D scenes with Adobe Dimension.
Adobe Fuse: What it is and how to use it to create 3D characters
By Mike Griggs published
Complete a model in 6 easy steps.
A beginner's guide to camera aperture
By Mike Griggs published
Create convincing image blends with this 3D guide.
OctaneRender: A beginner's guide
By Mike Griggs published
Get to grips with this physically accurate render engine.
A beginner's guide to using camera lenses
By Mike Griggs published
Learn all you need to know about cameras and lenses in 3D software.
Switch from Mac to Windows: A 3D artist's guide
By Mike Griggs published
Want to switch to Windows? Here's what you need to know.
A beginner's guide to displacement and bump maps
By Mike Griggs published
See how these maps can give your 3D models extra relief and detail.
The best new 3D tools for 2019
By Mike Griggs published
The new (or newly updated) kit that should be in your toolbox this year.
How to render realistic transparent surfaces
By Mike Griggs published
Creating transparent surfaces is tricky; here's how to get it right.
Model 3D textures quickly with Normal maps
By Mike Griggs published
Master the basics of Normal map modelling with these quick tips.
Modo 12 review
By Mike Griggs published
The subdivision polygon modeller just about keeps up with the competition with this upgrade.
Get started with Diffuse
By Mike Griggs published
Give your 3D objects an extra layer of realism with our introduction to Diffuse properties.
Substance Painter 2018 review
By Mike Griggs published
Will this update help the texture-painting software win even more users?
Illuminate your 3D work with Dome lights
By Mike Griggs published
Dome lights are one of the best ways to light a scene realistically.
4 easy steps to improve your render
By Mike Griggs published
Vertex speaker Mike Griggs shows you his simple workflow.
Master the Bridge tool
By Mike Griggs published
Vertex speaker Mike Griggs shows you how to get to grips with this fundamental 3D tool.
How snapping works in 3D apps
By Mike Griggs published
Struggling for precision in your 3D work? See how snapping can help you.
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