With Euro 2016 (opens in new tab) kicking off, the new issue of Computer Arts asks: what does it really take to brand a global sporting event?
After all, creating the visual identity for an event like Euro 2016 or the Olympic Games might be one of the biggest, most talked about jobs a studio can win, but it's famously one of the hardest – with a host of competing aims and a long list of stakeholders to satisfy.
Inside issue 254, Computer Arts talks to the agencies behind some of the world's best-known sporting identities to find how you create outstanding design with so many hoops to jump through – and what designers at all levels can learn from the world's biggest branding projects.
Get Computer Arts issue 254 now (opens in new tab)
Of course, it doesn't have to be an international sporting event to get social media buzzing. Following its much-debated Airbnb work, DesignStudio (opens in new tab) explains how to deal with brand backlash in this issue's video documentary.
Elsewhere in the issue, find out how to get into animation with CA's guide to making your illustrations move. Four talented masters of motion share their advice for getting started, and walk through a number of key animation techniques.
Also inside CA issue 254
- Rebrand a design college: how NB (opens in new tab)'s flexible Ravensbourne identity attracts forward-thinking design students
- Can chatbots build brands? They may well prove lucrative, argues Wolff Olins (opens in new tab)' Jenna Law
- Why we need to reinvent print
- How designers can take control when multiple stakeholders are involved
- Find the best new design and illustrations talent with CA's extensive UK grad show guide
- Why designers need to square the virtual space
- One year on: what talented collage artist George Douglas (opens in new tab) – named One to Watch in 2015 – has learned since graduating
- Behind the scenes on French paper engineering duo Zim&Zou (opens in new tab)'s hand-crafted supplement feature for The Washington Post
- All the best new design, illustration and motion graphics work
- And much, much more…
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