3D scanning: how Sony is driving innovative techniques

3D scanning is represented by a photo of a new Sony camera
(Image credit: Sony)

3D scanning is evolving and Sony is leading the way. The field of photogrammetry – capturing high-definition 3D renders of objects, buildings and people, using images stitched together – has taken great leaps forward in recent years in line with camera technologies and computing capabilities. 

There’s no doubt that it now constitutes its own specialist discipline. From data capture for video gaming assets to virtual production environments for film, TV and XR, the potential applications of photogrammetry are endless. And with the technical advances, we’re seeing the rise of digital humans: accurate or modified renders of real people that can be used in all manner of settings.

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Rob Redman

Rob Redman is the editor of 3D World and ImagineFX magazines and has a background in animation, visual effects, and photography. As a 3D artist he created the mothership in the Webby winning Plot Device and was animator on the follow-up; Order up. He has created training for Cinema 4D and Blackmagic Design Fusion artists. He's been a published product and food photographer since the age of 15. As well as being a multi-instrumentalist, Rob is also an avid beard grower.

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