To download the accompanying files for 3D World issue 212, simply click the link below each article and a zip file will automatically download the content to your Mac or PC. If you've missed this issue or other editions of 3D World, order a copy.
If you have any problems downloading this content, please email: ian.dean@futurenet.com.
Free! PluralSight Maya rigging course
We’ve partnered with leading online training website PluralSight to offer an in-depth video course on rigging. In this tutorial, Rigging Human IK Characters for Mocap in Maya and MotionBuilder 2016, you will be using both Maya and MotionBuilder 2016 to rig a human character using HumanIK controls.
After discovering how to complete the initial rigging, you will learn how to apply motion-capture data, and you’ll also learn how to begin testing and refining the character’s rigging and weight mapping. After viewing this course, you will have a solid understanding of rigging using Autodesk HumanIK controls, and you will be able to apply motion-capture data easily to your own rigged characters.
- Download your files here (32.4MB)
- Download video package 1 here (55.4MB)
- Download video package 2 here (96.3MB)
- Download video package 3 here (204.8MB)
- Download video package 4 here (70.7MB)
- Download video package 5 here (87.8MB)
Artist Showcase: Various
Download extra images, art and step-by-step tutorials for this issue's reader showcase projects.
- Download your files here (26.2MB)
Feature: Stylised CG: The Journey
Emilie Stabell shares how she turned a 2D illustration into a 3D masterpiece. Download Emilie’s process art to get closer to her project.
- Download your files here (80.8MB)
Tutorial: Model a concept creature
Tyler Smith reveals how to take your creature concepts to the next level using ZBrush and Quixel. Download Tyler’s video walkthrough and step-by-step images to follow his tutorial.
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
Tutorial: Create a watery landscape
Varomix demonstrates how to utilise rendering software Clarisse to produce incredible scenes with ease. Download his entire video walkthrough process and the project files to replicate the scene.
Tutorial: Making a splash in RealFlow
VFX industry veteran Rob Redman shows you how to harness the Crown Daemon for liquid splashes. Download Rob’s video walkthrough to replicate his process.
Tutorial: Discover a new V-Ray workflow
Michael Nowak explains how to create a stunning sci-fi scene using the new tools of V-Ray, including VrayTriplanarTex. Download Michael’s step-by-step images to follow his render settings.
- Download your files here (7.3MB)
Tutorial: Simulate pouring water in RealFlow
Vikrant J Dalal explains how to create a realistic pouring water effect using 3ds Max and RealFlow. Download Vikrant’s video walkthrough and scene files for 3ds Max and RealFlow, to follow his training.
Tutorial: Using tiles to texture a scene
Guilherme Henrique demonstrates his workflow for effective texturing in Blender. Download Guilherme’s step-by-step images to follow his workflow.
- Download your files here (1.1GB)
Tutorial: Improve your anatomy modelling
Sharpen your skills with expert advice from Matt Briggs. Download Matt’s step-by-step screens to follow his menu settings.
- Download your files here (145.8MB)
Artist Q&A
This month our team of artists explains how to speed up your texture process in Substance Painter, sculpt hair in ZBrush and render glass materials in Blender. Download the video tips, files and models to follow these tutorials.
- Download your files and video here (468.8MB)
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.
Related articles
- PUBG creator's new game engine lets you create 'an Earth-scale world generated in real-time' - and its free to try on Steam
- "It still blows my mind just how small the sculptures were": How we Made Samsung's Micro Miracles
- New York was recreated on a virtual set for the Dakota Johnson and Sean Penn movie Daddio, and nobody knew
- 2D art of the week: Deborah Saez