Discover magical game art with Hades II and more in ImagineFX issue 242

Cover of imagineFX, showing three characters from the indie game Hades II
(Image credit: Future)

Discover new ways to design characters with impact and harness the power of colour within your art inside ImagineFX issue 242, which is out now.

In our latest issue, we've teamed up with Supergiant Games to showcase concept art for its hit indie sequel Hades II. We also have insights from art director Jen Zee, who reveals her thought process for creating character designs inspired by Greek mythology.

Buy issue 242 of ImagineFX here

Elsewhere, Andrew Palyanov explains how he combines 2D and 3D techniques to paint a foreboding fantasy castle, and environment specialist Enoch Driscoll reveals how you can develop drama quickly in a scene featuring multiple characters. Plus, comic artist Uko Smith takes us around his traditional and digital studio setup, and we reveal our top picks from the latest ImagineFX Art Challenge featuring the theme Character Redesign.

To get a taste of what to expect, just take a look at our lead features below.

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Standing up to AI threats

Double-page spread of news feature from ImagineFX 242, with the heading 'Artists stand up for their rights against AI threats'

(Image credit: Future)

As social media platforms continue to scrape online content to train their AI models, pro artists talk to us about the impact this is having on their livelihood and discuss what can be done to counter it.

15 tips to shape your character designs

Double-page spread of a workshop from ImagineFX 242 with the heading '15 tips to shape your characters', selection of concepts of ships and figures by the artist Hardy Fowler.

(Image credit: Future)

Concept artist and illustrator Hardy Fowler shares his advice on how you can consistently create interesting figures using effective shape principles and colour.

The shape of Destiny

Double-page spread of a Destiny 2 feature from ImagineFX 242 with the heading 'The shape of Destiny', featuring concept art of the new Prismatic subclass from the game.

(Image credit: Future)

We celebrate the 10-year anniversary of online sci-fi series Destiny by going behind the scenes of its highly anticipated expansion The Final Shape, bringing you key art and concepts from the Bungie team along with weapon and creature designs.

Artist interview: Ben Mauro

Double-page spread, interview from ImagineFX 242 with the heading 'The art of Ben Mauro', creature and Master Chief concepts from Halo.

(Image credit: Future)

Halo Infinite artist Ben Mauro guides us through his long career, giving insight into finding creative inspiration and talking about his new HUXLEY comic series.

Draw a scene in graphite

Double-page spread of a traditional workshop from ImagineFX 242 with the heading 'Draw a Scene in Graphite', an illustration depicting human-animal-like creatures flying an aircraft by Nik Henderson.

(Image credit: Future)

Nik Henderson explains his approach to creating an unusual aircraft interior by mixing graphite techniques with anthropomorphic concepts.

ImagineFX is the world's best-selling magazine for digital artists – packed with workshops and interviews with fantasy and sci-fi artists. Buy issue 242 here or subscribe to ImagineFX here.

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Daniel Vincent
Art Editor

Daniel is Art Editor of ImagineFX magazine. He has over two decades of magazine publishing experience and has worked on a multitude of publications including MBUK, Official PlayStation Magazine, PSW, PC Gamer and Guitar Techniques. When Daniel is not designing pages or finding the best artists for ImagineFX, you can find him trying to be like Spider-Man at his local climbing wall, thrashing his heart out on Zwift or headbanging at a loud gig.