game development
Latest about game development

How Screenbound's impossible '5D' platformer concept became a real game
By Alan Wen Published
Radical Forge technical artist Lyra Owen shares insights on turning Screenbound's 'mockups' into a playable game that makes sense between 2D and 3D worlds.

The Duskbloods is FromSoftware at its weirdest – 5 things I learned from playing the Switch 2 exclusive
By Alan Wen Published
It looks like Bloodborne, plays like a battle royale, and is much weirder than I expected.

Razer Blade 18 (2026) review: Oh boy, this is the biggest and baddest of them all
By Ian Evenden Published
Enormous computing power in a just-about-portable case

These '90s classics are brutally hard – but that's exactly why you should play them again
By Ian Dean Published
Disney Afternoon Collection and Rayman 30th Anniversary Edition remind us why challenging games are hard to put down.

Meta's new social media app swaps photos and reels for your own AI-generated video games
By Joe Foley Published
But will Pocket's social vibe coding catch on?

Star Wars: Galactic Racer's podracing meets Burnout had me on the edge of my seat
By Alan Wen Published
Hands-on with the roguelite-based arcade racer that feels like racing in a Galaxy far, far away.

GTA 6's leak exposes the uncomfortable truth about digital-only games
By Ian Dean Published
When a game as big as Grand Theft Auto VI exists almost entirely as a digital product, what happens to the art, history and ownership when the publisher controls the files?

How Planet Coaster 2’s artists made Hollywood work as a theme park
By Ian Dean Published
The new Silver Screen Pack celebrates Art Deco and the golden era of cinema.
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