game development
Latest about game development

How BAFTA-winning Dispatch was made using Unreal Engine
By Joe Foley published
Unreal Engine helped the superhero game's indie developer create and iterate faster.

Why Mullet Madjack’s retro VHS-era anime art style still stands out
By Ian Dean published
Ahead of its Switch release, art director Alessandro Martinello explains why imperfection matters.

007 First Light opening credits make James Bond fans do a double take
By Joe Foley published
Lana Del Rey, David Arnold and classic Bond visuals make for a “movie-perfect“ sequence.

Why Metro 2039 is doubling down on tightly curated, story-first level design
By Ian Dean published
4A Games is pushing back against open-world excess.

“The opposite of AI slop”: how Mixtape’s handmade animation builds real emotion
By Alan Wen published
The art direction and rendering tricks behind Mixtape's nostalgic feel are explained.

Cthulhu: The Cosmic Abyss review: stunning UE5 visual design and ambitious ideas impress
By Ian Dean published
Not perfect, but a Lovecraftian detective-horror I can't put down.

Pickmon has got to be trolling Pokémon fans this time
By Joe Foley published
Changing a single letter in the game's name isn't fooling anyone.

Pragmata review: innovative AA action with AAA sci-fi sheen shoots for the moon and scores
By Alan Wen published
One of the most original Capcom games I've played is refreshingly old-school.
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