game development
Latest about game development

The Pickmon controversy explained – is the game stealing art from Pokémon fans?
By Joe Foley published
The plagiarism accusations keep getting worse.

Fatal Frame II: Crimson Butterfly Remake on Switch 2 is as beautifully terrifying as it is clunky and frustrating
By Alan Wen published
A shot in the dark.

This solo dev's cosy game is set in a hand-painted Japan-inspired world made with Unreal Engine 5
By Alan Wen published
How rural Japan and Shinto influenced Argyro Brotsi's debut game.

XBox Project Helix suggests the 'console war' is over
By Joe Foley published
Will next Xbox be a console or a PC?

Can a video game be both 'AI-generated' and 'handcrafted'?
By Joe Foley published
Fabula Rasa is "co-authored" by players, and it's never the same twice.

Exploring the Baroque art DNA of GreedFall: The Dying World
By Ian Dean published
Creative Director Jehanne Rousseau reveals the influences and unexpected beauty of making the game.

Designing the Lovecraftian horror of Cthulhu: The Cosmic Abyss
By Ian Dean published
Creative Director Thomas Veauclin explains why there's art in restraint over spectacle, even in Unreal Engine 5.

Why new sci-fi adventure Obex leans into low-fi DIY effects (and not AI)
By Alan Wen published
“There are smarter, faster ways, but they lose something,” director Albert Birney says of his ode to retro games and physical media.
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