game development
Latest about game development

By Ian Dean Published
When a game as big as Grand Theft Auto VI exists almost entirely as a digital product, what happens to the art, history and ownership when the publisher controls the files?

By Ian Dean Published
The new Silver Screen Pack celebrates Art Deco and the golden era of cinema.

By Joe Foley Published
A new Lumen mode could take artists closer to using emissive sources instead of fake lights.

By Alan Wen Published
Tsareva: Age of Tales' combat is actually based on mo-cap from a real prima ballerina.

By Joe Foley Published
But they're divided over whether that's good or bad.

By Joe Foley Published
This Game Costs 200 Dollars generated $1.3 million in sales but made its developer only $2,000.

By Joe Foley Published
Future Knight looks like the '80s with beautiful LCD-inspired animation.

By Joe Foley Published
The simple hack still feels like magic.
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