game development
Latest about game development

Exploring the Baroque art DNA of GreedFall: The Dying World
By Ian Dean published
Creative Director Jehanne Rousseau reveals the influences and unexpected beauty of making the game.

Designing the Lovecraftian horror of Cthulhu: The Cosmic Abyss
By Ian Dean published
Creative Director Thomas Veauclin explains why there's art in restraint over spectacle, even in Unreal Engine 5.

Why new sci-fi adventure Obex leans into low-fi DIY effects (and not AI)
By Alan Wen published
“There are smarter, faster ways, but they lose something,” director Albert Birney says of his ode to retro games and physical media.

Ms Marvel animator Salla Lehmus discusses fierce women, Y2K aesthetics and creating for Highrise's virtual world
By Joe Foley published
"Animation brings any virtual space to life.”

What artists can learn from 30 years of Pokémon character design
By Ian Dean published
Everyone needs to study Game Freak and Nintendo's art rules.

Gamers are already arguing about the nostalgic Marvel Maximum Collection
By Joe Foley published
What do you think is missing?

Resident Evil Requiem review: it walks a dangerous line between nostalgia and reboot
By Ian Dean published
Leon's return took me back to Raccoon City but nothing remains the same forever.

The best SNES game of all time – here's how you voted
By Joe Foley published
There's a surprisingly clear winner.
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