game development
Latest about game development

Why Super Mario Land felt different from the other games
By Joe Foley published
But it still became a classic.

Behind-the-scenes videos reveal the craft behind Ghibli-inspired Planet of Lana II
By Joe Foley published
An expanded art team created the game's breathtaking aesthetics.

Is Brave New Wonders proof there's a place for AI in indie games?
By Ian Dean published
City From Naught co-founder Shala Chen explains the red lines and room for creativity.

This sci-fi racing game's portal effects are blowing people's minds
By Joe Foley published
Cars on Mars is the work of a sole indie developer.

TikTok's 'hidden game' shows it wants even more of our time
By Joe Foley published
For when you need a break from doomscrolling.

A decade in the making, Clockwork Ambrosia reinvents how Metroidvanias fight
By Alan Wen published
Realmsoft's Nathan Hiemenz explains how mixing Super Metroid, Mega Man X, and Slay the Spire can work.

How Tomb Raider III achieved its dramatic 3D world before modern GPUs
By Joe Foley published
A 3D programmer reveals the graphics tricks behind a classic.

Crimson Desert (PS5) review: a massive, beautiful fantasy simulation where stuff happens
By Ian Dean published
A stunning sandbox that fights you every step of the way.
Sign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.


