5 tips for making a monster movie
Leading VFX artist Miguel Ortega reveals his five tips for creating your own CG spectacular.
Visual effects artist Miguel Ortega has contributed creatures to many movies, including The Mist, Jack the Giant Killer and Harry Potter, but is now working on his own project, The Ningyo, which he describes as "the story of Faust told through the world of cryptozoology".
Mixing digital and practical VFX - "Why spend days simulating falling dust when you can get realistic results by just dropping some baby powder and crushed cork in front of a black screen?" - Ortega used Maya and Mudbox for 3D modelling, Mari and Mudbox for texturing and V-Ray for rendering.
The short film was funded through Kickstarter and is currently being finished off by Ortega with co-creator and production designer Tran Ma.
Inspired to try making your own 3D movies? Here are five essential tips from Ortega that'll definitely help you get it done.
01. Be realistic
Don't bite off more than you can chew: these things take a lot of time and effort. Be realistic about your goal and always remember Tip 02 when planning your schedule.
02. Manage people
Everyone says they will help you when you're starting a project but only one per cent will actually help. Friends will always volunteer - that is, until they get home from work at 8pm and realise they have to start working on your project for free. It won't happen. You will be overwhelmed and won't finish your project.
03. Understand your strengths
If you're a compositor but don't have certain other skills, make a short that works with your strengths. If you can't model and can't texture, for example, don't plan a film with lots of modelling and texturing.
04. Save money
No need for fancy hardware. If you need to build a small render farm, buy a bunch of refurbished gaming machines instead of buying expensive computers. The difference in rendering is 5-10 per cent but the cost difference is thousands. We bought four machines, which we use to render, for the price of one workstation.
05. Know your software
When rendering in V-Ray, don't start using GI right away. You will be surprised what good results you can get from V-Ray without turning on every single bell and whistle (unlike most renderers). It's great that it's there but if you don't really need it, don't use it.
Words: James Clarke
This article originally appeared in 3D World issue 178. Find out all about the production of The Ningyo with Miguel Ortega's production diary, starting in issue 182 - on sale now!
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Get the Creative Bloq Newsletter
Daily design news, reviews, how-tos and more, as picked by the editors.
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
Related articles
- I didn't think these incredible optical illusion sculptures were real at first
- Samsung teases first look at new mixed reality headset in partnership with Google
- The Cabin Factory review: one frightfully good idea, masterfully done
- Rolls-Royce has just dropped the most beautiful (and pretentious) toy car ever