I've always loved 3D modelling. Or rather, I've always loved imagining the possibilities it holds. Whenever I've braced myself enough to finally give it some serious attention, I usually end up frustrated because of the technical challenges.
Obviously I don't have the patience to dedicate my spare time to a 3D program, so it's best for me to concentrate on what I know. And that's taking something ugly and dull into Photoshop and turning it into something more attractive and, more importantly, something that is my own idea.
In this tutorial I will demonstrate some of the techniques I've come to use over the years, and outline my general working process for creating a digital artwork in Photoshop. The piece I'm discussing is a spiritual sequel to an illustration I made for depthCORE back in December.