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A sensual beauty and ferocious beast brought to life

Click image to enlarge

Click image to enlarge

Videogame concept artist and sculptor Kim Hoyong likes to play with his subjects, digging his hands into the sculpt and "constructing muscles and making 'fleshy' flesh", which he finds "highly addictive".

Inspired by old memories and evocative stimulation, Hoyong enjoys the process of conceptualising a new character or creature. His Mistress sculpt holds our attention with its mix of beauty and the beast, rough and smooth surfaces.

I have little patience, so I find it difficult to sit in front of a monitor for any great length of time

"I have little patience, so I find it difficult to sit in front of a monitor for any great length of time," says Hoyong of his work process. "Instead, I keep the concept in my head for as long as possible, until I cannot wait to make it into an actual image. The image is almost finished in my head when I begin work. When the actual work starts, it feels more like dictation."

This article originally appeared in 3D World issue 175.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began over a decade ago. The current website team consists of five people: Editor Kerrie Hughes, Deputy Editor Rosie Hilder, Deals Editor Beren Neale, Senior News Editor Daniel Piper, Digital Arts and Design Editor Ian Dean, and Staff Writer Amelia Bamsey. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

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