SIGGRAPH Asia 2013: Fluid simulations

The University of Freiburg are working on new surface tension models, to deliver more realistic simulations of volume and surface interaction. The gist of the developments counter some of the problems raised by the current inherent method of dealing with fluid particles.

NVIDIA will be adding the new models to their physics libraries, so expect fluid sims to take a quick hike in realism very soon

NVIDIA will be adding the new models to their physics libraries, so expect fluid sims to take a quick hike in realism very soon

The same people have also been working on adhesion models to help us simulate better interaction between solids and fluids. Combined with the surface cohesion model the example of a droplet of water being cut in two and then rejoining, as well as flowing over a sphere in a way which is currently pretty tricky.

Overall the talk was very interesting and the examples were fascinating, especially when shown side by side with older models of the same scenario, where the headway being made was demonstrated in stark comparison.

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