What went wrong with Concord?

Art from Concord PS5 game
(Image credit: Firewalk Studios)

Sony's and Firewalk Studios' Concord for PlayStation 5 and PC finally launched on 23 August after eight years in the making and a cost of $100m. Two weeks later, the first-person shooter is being taken offline due to poor sales, and Firewalk Studios will issue refunds to those customers that did buy the game.

Gamers are calling it the biggest flop in gaming since Atari’s E.T. in 1982, and certainly the biggest AAA flop in recent history. While gamers mock the rumoured PS5 Pro design, we ask how did Sony get Concord so wrong?

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Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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