How to design apps for all of Apple's screen sizes

Apple's app ecosystem has expanded massively in recent times

Apple's app ecosystem has expanded massively in recent times

When the App Store first arrived, designing for Apple mobile devices was relatively straightforward. Sure, developers had to get to grips with touchscreens and gestural interaction, and rethink visual language for smartphone apps and games a world away from desktop conventions. But the iPhone was one device, with one screen size and one interaction model.

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Craig Grannell

Craig is an editor, writer and designer. He writes about design and tech, specialising in Mac, iPhone and iPad, and has written for Creative Bloq, Stuff, TechRadar, MacFormat, The Guardian, Retro Gamer and more. You can view more of his writing on his blog, Revert to Saved

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