The future of animation: pro advice to get metaverse-ready

The future of animation: women draws on a tablet
(Image credit: Vancouver Film School)

The future of animation is up for grabs. Speaking with Vancouver Film School's Colin Giles, who's head of department for animation, it's clear the idea of animators being siloed into film or TV work, to focus on VFX and traditional animation, is coming to an end. 

Animators need to be adaptable, but in doing so will find many industries are converging, and skills needed for visual effects can be used in video games and, yes, the metaverse.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.