The future of animation: pro advice to get metaverse-ready

The future of animation: women draws on a tablet
(Image credit: Vancouver Film School)

The future of animation is up for grabs. Speaking with Vancouver Film School's Colin Giles, who's head of department for animation, it's clear the idea of animators being siloed into film or TV work, to focus on VFX and traditional animation, is coming to an end. 

Animators need to be adaptable, but in doing so will find many industries are converging, and skills needed for visual effects can be used in video games and, yes, the metaverse.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.