A game special, you'll find more than your fair share of first class content in this month's ImagineFX. From an exclusive look inside Riot Games (opens in new tab)' L.A. studios, to the possibilities of indie publishing, it's an unmissable bible for aspiring fantasy artists.
Artist Zezhou Chen (opens in new tab) reveals how to create a heroine who'd feel right at home in Fallout 4, while Eric Wikerson (opens in new tab) shows how to model a simple reference maquette using traditional 3D techniques – and explains why it's so useful for painting imaginary characters.
Get your copy of ImagineFX 133 today! (opens in new tab)
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Also included in issue 133...
Delve inside the innovative art course, Games Track, at Gnomon: School of Visual Effects, Games and Animation (opens in new tab) to see how their first batch of graduates are faring so far.
This month's Master Artist is Laurel D Austin (opens in new tab) – the concept artist and illustrator who's putting the buzz in Blizzard talks about her love of 3D and how it can help your art.
Speaking of traditional 3D techniques, Paul Canavan (opens in new tab) explains how you can use 3D sculpture, not only to inform your 2D work but to help relax and generate ideas for your illustration when inspiration is proving hard to come by.
On top of this, learn how Sandra Duchiewicz (opens in new tab)created our dynamic cover art in the style of the up and coming fantasy strategy game, Total War: Warhammer (for which she serves as lead concept artist).
If that's not enough, there's also over three hours of video training and 66 free brushes for readers. So what are you waiting for? Get your copy today (opens in new tab)!