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Learn from the VFX masters in the latest 3D World

Discover how to create realistic environments with unmissable artist insights, and how to speed up your ZBrush workflow and sculpt faster in Blender. Plus, the 3D World team go behind the scenes at ILM to discover the phenomenal VFX secrets behind Kong: Skull Island.

This issue, become a VFX king with an interview with the masters behind Kong: Skull Island. ILM's CG secrets are revealed in this feature, focusing on the challenges of creating the fur-covered monster from this familiar Blockbuster. 

Readers will also find 42 pages of training, video tutorials and assets free to download with the issue. There are tutorials on sculpting creative characters faster in Blender, creating enticing scenes in UE4, creating plant forms in C4D and rendering a pop horror monster in Corona. 

Once again, the team has partnered with Pluralsight to offer a free 6-hour video course on character design in 3ds Max Maya –  the download includes the full video course and project files.

Also in 3D World 221…

  • Top tips on how to build better environments in UE4
  • Small form factor workstations, Substance Designer 6 and Sini SiClone reviewed
  • Behind the scenes with Logan and Power Rangers
  • Diversity in the VFX industry discussed
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Get insight into the VFX secrets of Kong: Skull Island

Get insight into the VFX secrets of Kong: Skull Island
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Find out how Gordei Krasnov animated a monster for his short film

Find out how Gordei Krasnov animated a monster for his short film
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Make better environments with Steven Hong's tips

Make better environments with Steven Hong's tips
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Master powerful portraits using ZBrush

Master powerful portraits using ZBrush
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Use Houdini 16's Solid Objects tools to make bubbles

Use Houdini 16's Solid Objects tools to make bubbles
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Build a sci-fi samurai character with Oskars Dzenis' pipeline

Build a sci-fi samurai character with Oskars Dzenis' pipeline
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Make playful character concepts in Blender

Make playful character concepts in Blender
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Your CG problems solved

Your CG problems solved

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Ian Dean is Editor, Digital Arts & Design at Creative Bloq. Ian is the former editor of many leading magazines, including digital art focused ImagineFX and 3D World and leading video game title Official PlayStation Magazine. Ian launched the magazine X360 in 2005 and has relaunched many others. In his early career Ian wrote for music and film magazines, including Uncut, SFX, and assisted on The Idler. With over 25 years' experience in both print and online journalism, Ian has worked on many leading video game and digital art brands. With a passion for video games and art, Ian combines his loves to bring the latest news on NFTs, video game art and tech, and more to Creative Bloq. In his spare time he doodles in Corel Painter, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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VFX
3D