Rebelle 6 review: lifelike painting simulation costs less

Rebelle 6 offers realistic paint simulation and it needn't break the bank. So what's new?

Rebelle 6 review; a close up of a digital painting
(Image: © Future)

Our Verdict

This fantastic digital painting software has been improved with some core new tools, such as the fantastic warp and liquify functions that enable you to pull and push paint around the canvas to create new effects. If you already own Rebelle 5 then consider these new tools, along with reference image guides, nice additions. Best of all Rebelle 6 doesn't cost a fortune – at a fraction of the price of many rivals, it's a bargain.

For

  • The paint sim remains one of the best around
  • Good new tools and functions
  • Not as expensive as rival software

Against

  • Not everyone needs the new features

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Rebelle 6 is so easy to use but has plenty of deep features and tools behind its splashy paint simulations ensuring it's an ideal app for newcomers, but there's enough in here for advanced digital artists.

For a while now Rebelle 5 has been one of my preferred digital painting apps, replacing Corel Painter as my go-to software for replicating real-life paints and brushes for digital art that looks like it's been caked and splattered into textured canvases.

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The Verdict
4.5

out of 10

Escape Motions Rebelle 6

This fantastic digital painting software has been improved with some core new tools, such as the fantastic warp and liquify functions that enable you to pull and push paint around the canvas to create new effects. If you already own Rebelle 5 then consider these new tools, along with reference image guides, nice additions. Best of all Rebelle 6 doesn't cost a fortune – at a fraction of the price of many rivals, it's a bargain.

Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.