In the second part of our tutorial, Paul Wyatt further explores the interactive options of the real-time 3D component and shows you how to produce a COLLADA file.
You may have heard that you need an A+ in ActionScripting to bring your own low poly 3D models into Flash. However, with the Papervision3D component, this has been made much easier for you, giving you time to concentrate instead on the look and interactivity of your model.
Following from the first part of this Papervision3D tutorial, here we'll look at how to create a COLLADA file. COLLADA files are the data files that contain all the information about your model. It's a low poly model all in one file, which Flash uses to import the object. Understanding how they work is essential before we move on to creating a fully textured mapped model.
We'll create a basic shape and export it as a COLLADA file. We'll then add a basic texture and some interactivity courtesy of the latest enhancements that John Grden has made to his Papervision3D component. And that's it - you'll then be up and running with bringing 3D to Flash. It really is that simple.