Adobe Premiere Pro CS6 review

Premiere Pro has been Adobe's stalwart desktop video editing tool for many years, often outperforming rivals at the consumer end, but it struggled to impact on the broadcast market. Adobe Premiere Pro CS6 is taking on the big guns, though!

Our Verdict

Good features include the new Project panel and Media Browser functionality- both as an alternative to using the source monitor and the ability to really speed up the workflow. Trimming is a lot faster both in the Timeline and in the Program Monitor, as is the application of effects via double-click and Adjustment Layers. The wide-open UI is also very welcome - as of course is GPU acceleration. However, although there's a lot to like, there are (albeit a few) bugs in the (preview version) of the software and the Warp Stabilizer couldn't handle everything thrown at it. There's also a limited number of Adobe-certified GPU cards recommended for GPU-accelerated rendering, though it's good that users of the recently released Macbook Pro, if not other laptop users, can take advantage of this power. Apple caught flak for changing the interface and workflow its users were so adhered to, but while there's a new interface and many enhancements here, there's not the same revolutionary overhaul that so alienated some of Apple's user base. If you're on Premiere Pro CS5.5 it's perhaps not an essential upgrade, but for everyone else, and particularly if have a NVIDIA CUDA card in your machine, it's definitely worth a trial.

For

  • Effects application improvements and Adjustment Layers
  • Redesigned and streamlined user interface
  • Wide native format support for HD cameras
  • Enhancements to Mercury Playback Engine

Against

  • Some bugs in preview build
  • Warp Stabilizer could be improved
  • Limited range of supported cards for GPU acceleration

Why you can trust Creative Bloq Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

Until recently Adobe Premiere Pro has failed to make much of an impression on a broadcast market dominated by Avid and Apple. That all changed with the introduction of the Mercury Playback Engine, and Adobe Premiere Pro CS6 takes the app to the next level.

This was further refined in CS5.5 to allow users to open projects faster, get real-time feedback for more GPU-accelerated features, and work more smoothly at 4k and higher resolutions. Premiere Pro, on the Mac at least, saw another leap in sales as people switched to Adobe and Avid in droves after Apple 'reengineered' Version X of Final Cut Pro FCP and completely changed the interface.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

The Verdict
9

out of 10

Adobe Premiere Pro CS6

Good features include the new Project panel and Media Browser functionality- both as an alternative to using the source monitor and the ability to really speed up the workflow. Trimming is a lot faster both in the Timeline and in the Program Monitor, as is the application of effects via double-click and Adjustment Layers. The wide-open UI is also very welcome - as of course is GPU acceleration. However, although there's a lot to like, there are (albeit a few) bugs in the (preview version) of the software and the Warp Stabilizer couldn't handle everything thrown at it. There's also a limited number of Adobe-certified GPU cards recommended for GPU-accelerated rendering, though it's good that users of the recently released Macbook Pro, if not other laptop users, can take advantage of this power. Apple caught flak for changing the interface and workflow its users were so adhered to, but while there's a new interface and many enhancements here, there's not the same revolutionary overhaul that so alienated some of Apple's user base. If you're on Premiere Pro CS5.5 it's perhaps not an essential upgrade, but for everyone else, and particularly if have a NVIDIA CUDA card in your machine, it's definitely worth a trial.

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.